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Q4. Prototypes

15. Design Thinking

Introduction

Next you’ll be creating something physical (an object, a visual, a presentation) to test your idea and convey it to others. It should be something that can be held or seen. Remember that a prototype does not need to be pretty or functional to convey your idea.

Check out this video from the Florida Hospital Innovation Lab to learn a bit more about prototyping.
 

FHIL | Stages of Design Thinking | Prototyping (1:39)


Key Vocabulary

Prototype: A prototype is an example object which demonstrates the same features and qualities as the final product. It is usually created to test out a design and gather feedback to learn from and improve upon.


I Can Statements

  • research and cite sources for inspiration for your design
  • create a prototype to convey key features of your design
  • select appropriate materials for creating a prototype

Steps for Prototypes

Steps

Record all of your progress in your Design Thinking Workbook

1. Research

  • Use your research skills from Thing 9: Search Strategies to draw inspiration for your design.
  • You may consider the types of materials, similar designs, the environmental impact of your solution and other considerations for your idea.
  • Record your notes in your Design Thinking Workbook.

2. Rough Draft

  • Create a rough draft of your idea in your Design Thinking Workbook.
  • This can be done by drawing or outlining your idea.
  • Remember that this is intended to be very quick; don’t spend a lot of time on it.

3. Select and Gather Materials

  • Choose a medium that will best help you test and demonstrate your idea.
  • Is your idea best seen digitally or on paper?
  • Does it need to be held in someone’s hand?
Physical Digital

Play-Doh

TinkerCAD

Legos

Minecraft EE

Craft supplies (popsicle sticks,
construction paper, glue, scissors,
pipe cleaners, yarn, etc.)

Google Sites

Poster board

Google Slides

Photos

Google Drawings

Sketching and Paper Prototyping 
Video (for apps and websites)

Adobe Spark
  Microsoft Sway
 

Bubbl.us


4. Build

  • Create your prototype.
  • Take a screenshot or picture of your prototype and paste it into your Design Thinking Workbook.
  • If your design is easier to link to, attach a hyperlink to your prototype in your Design Thinking Workbook.

Completing this Quest

You have completed this Quest after completing the I Can Statement and steps above. After you’ve taken a picture of, or linked to your prototype, you can move on to Quest 5: Test & Improve.

 Check off this Quest on the 21t4s roadmap 

  I am ready to go on to Quest 5 Test & Improve

15.Q4 Student Checklist

Quizlet- Prototypes Quiz
 

ISTE and Common Core Standards

ISTE Standards•S

3. Knowledge Constructor
a. plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.
d. build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.

4. Innovative Designer
c. develop, test and refine prototypes as part of a cyclical design process.

6. Creative Communicator
​​​​​​​a. choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.