Q1 Game of Life
This Quest features activities from Northwestern Mutual
It is time to start investigating what the future has in store for you! In this Quest you will visit the mint website where you can play a variety of games about choices, earning $, saving $ (can you be a millionaire?), spending $, and giving $. You will discover some great tips for creating your own savings goals to be able to do and afford the things you love to do.
Budget: A plan for managing your money
Income: money you receive (allowance, doing jobs, working, interest from the bank)
Interest: money the bank pays you when you save money in a special bank account
Invest: when you use your money for a special purpose (eg. purchasing a rare comic book that you save and will be worth more later on)
Saving: the act of saving your money, deciding when NOT to buy something
1. Visit the mint
2. Expand the content box below for the next steps for Fun for Kids OR Tips for Teens
Fun for kids - Part 1: Favorites and Earning $
3. Start on the Fun for Kids page
4. Make a list of the things you love to do using your computing device. Be sure to save your list and check with your teacher about saving and printing it out.
Some suggested options:
- create a graphic organizer (like bubbl.us),
- use a word cloud (such as abcya.com, wordle.net, or a tagxedo.com)
- make an audio recording of your list (vocaroo.com and save the URL link to it)
5. How many things on your list cost money? Circle them or put a $ next to them.
6. People "earn" money to be able to spend it on things they love to do. Together with some classmates, look at the "7 ways kids can earn money".
7. Now create a new list on computer or paper titled "Things I can do to earn $" and write down at least 3 ideas you have to earn money.
8. Could you be a "boss" in a job? Play the "Be Your Own Boss Challenge" as a class and discuss each choice OR as directed by your teacher on your own.
9. Check with your teacher about going on to Part 2: Saving $
Fun for Kids Part 2: Saving $ and Spending
2. Look at the Saving Basics section
Your goal is to figure out ways to NOT spend money so you can save up for the top things on your list you made in Part 1.
3. Look at the 5 simple saving tricks ideas
3. Download, save and complete this Student Saving List (gdoc file).
4. Discuss in class how banks help you save money and how you can earn money on your savings (called interest).
5. You are ready to play the game Cash Calculator. Start by using the numbers we suggest here and then you can put in your own.
How much money will you get in a week?
- We will make your allowance 1 (dollar) per week
- Save 25
- Spend 50
- Invest 15
- Give 10
Press the calculate button and see how much you will have saved in one year.
6. Your challenge is to plan out how much money you have to make each week from your allowance (if you get one), from doing jobs (cut grass, babysitting help, wash dishes...ect.) to see if you can figure out how to save up money for one of the top things on your favorites list or $100.
7. Before you make your plan it's time to find out what kind of spender you are. Take the "What kind of a spender are you?" Quiz game.
8. Now it's time to make your plan for making and managing your money. Open and save and edit this Planning document (Plan to make, spend and save gdoc).
9. When you are done, share it with your class, teacher, and at home.
Fun for kids Part 3: Giving
Listen to this introduction.
This audio content is found on the Helping Others page.
1. Explore the section about Ways to Give and read it over (or listen to the next audio file)
2. It's time to work in a small group or as a whole classroom to identify some projects that need your help and figure out what you can do. Below are three examples of what others have done.
- Look at "Some ideas are so simple"(or listen to the audio file below)
- Read or listen to the "Power of One"
- Read or listen to How One idea leads into another
3. To get some ideas, learn how some students have been helping others: Check with your teacher and work with a partner or a small group and watch one or more of these examples of how classrooms and students are helping others.
- 2nd grade student helps others
- Class buys books for others
- Buddy Bench
- Birthday gifts
- Share Care Joy (award winning short video on YouTube)
Tips for Teens
Start by visiting the mint section on "Tips for Teens"
Notice the different menus with activities for earning, saving, spending, owing, tracking, giving, investing, safeguarding and try it! These activities are identified below and they can help you prepare for your life ahead.
Talk with your teacher about working in a small group or with a parter to select one to learn about, and then create a presentation for your classmates to help them.
Earning: This section will help you look at salaries of different jobs, how to decode your paycheck, balancing work and school and includes a game called "Be your own boss challenge"
Saving: Tips for saving money, a 5-step save/spend plan, information about how banks work, about savings accounts, how to earn money and save, tricks our mind plays, and includes games called "The Truth About Millionaires," "Saving Calculator," "When Will You Be a Millionaire?" the "Compounding Calculator," and the "Power of 72 Calculator".
Spending: Helps you evaluate whether to buy something or not, to shop smart, how to figure out when to use cash, check or credit, and the value of money. This section includes interactices for: "How to write a check," "The Spending Challenge," and "What Kind of Spender Are You?"
Owing: This section covers the advantages and disadvantages of credit cards and credit card facts. Games: "I Paid How Much?" "Debt Calculator" and "Credit Card IQ"
Tracking: Learn about keeping a money diary, tracking your checking account, and credit history. Games: "Determine Your Budget," "Balance Your Checking Account"
Giving: Discover the gift of giving money, time & energy and giving things
Investing: Learn about the Stock Market, how to invest your money, and taking risks. Interactives: "The Compounding Calculator," and "The Power of 72"
Safeguarding: These are very important areas to learn about:
- Protect your property
- Protect your health
- Protect your car
- Protect your family
- Protect your income
- Play the "Lifespan Calculator"
Check with your teacher to see how you will submit your work for this Quest.
Completing this Quest
When you have finished the activities in the mint assigned by your teacher and have submitted your work, you are ready for the next Quest.
Check off this Quest on the 21t4s Roadmap
Go to Quest 2 - Who Are You?
ISTE and Common Core Standards
1. Empowered Learner
a. Articulate and set personal learning goals, develop strategies leveraging technology to achieve them, and reflect on the learning process itself to improve learning outcomes
4. Innovative Designer
a. Know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems
5. Computational Thinker
c. Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
6. Creative Communicator
c. Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.
Common Core Standards
CCSS.ELA-Literacy.CCRA.R.1 Read closely to determine what the text says explicitly and to make logical inferences from it; cite specific textual evidence when writing or speaking to support conclusions drawn from the text.
CCSS.ELA-Literacy.CCRA.R.7 Integrate and evaluate content presented in diverse media and formats, including visually and quantitatively, as well as in words.1
CCSS.ELA-Literacy.CCRA.W.6 Use technology, including the Internet, to produce and publish writing and to interact and collaborate with others.
CCSS.ELA-Literacy.CCRA.W.8 Gather relevant information from multiple print and digital sources, assess the credibility and accuracy of each source, and integrate the information while avoiding plagiarism.