Next you’ll be creating something physical (an object, a visual, a presentation) to test your idea and convey it to others. It should be something that can be held or seen. Remember that a prototype does not need to be pretty or functional to convey your idea.
Check out this video from the Florida Hospital Innovation Lab to learn a bit more about prototyping.
Prototype: A prototype is an example object which demonstrates the same features and qualities as the final product. It is usually created to test out a design and gather feedback to learn from and improve upon.
Inspiration: Inspiration is the process of being mentally stimulated to do or feel something, especially to do something creative.
I Can Statements
- research and cite sources for inspiration for your design
- create a prototype to convey key features of your design
- select appropriate materials for creating a prototype
Steps for Prototypes
Record all of your progress in your Design Thinking Workbook
- Use your research skills from Thing 9: Search Strategies to draw inspiration for your design.
- You may consider the types of materials, similar designs, the environmental impact of your solution and other considerations for your idea.
- Record your notes in your Design Thinking Workbook.
2. Rough Draft
- Create a rough draft of your idea in your Design Thinking Workbook.
- This can be done by drawing or outlining your idea.
- Remember that this is intended to be very quick; don’t spend a lot of time on it.
3. Select and Gather Materials
- Choose a medium that will best help you test and demonstrate your idea.
- Is your idea best seen digitally or on paper?
- Does it need to be held in someone’s hand?
Craft supplies (popsicle sticks,
Sketching and Paper Prototyping
- Create your prototype.
- Take a screenshot or picture of your prototype and paste it into your Design Thinking Workbook.
- If your design is easier to link to, attach a hyperlink to your prototype in your Design Thinking Workbook.
Completing this Quest
You have completed this Quest after completing the I Can Statements and steps above. After you’ve taken a picture of, or linked to your prototype, you can move on to Quest 5: Test & Improve.
Check off this Quest on the 21t4s roadmap
I am ready to go on to Quest 5 Test & Improve
Websites and Applications
Competencies & Standards
MITECS Michigan Integrated Technology Competencies for Students, and
3. Knowledge Constructor
a. plan and employ effective research strategies to locate information and other resources for their intellectual or creative pursuits.
d. build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
4. Innovative Designer
c. develop, test and refine prototypes as part of a cyclical design process.
6. Creative Communicator
a. choose the appropriate platforms and tools for meeting the desired objectives of their creation or communication.